Comunidad de Playstation Latina

lunes, 24 de mayo de 2010

Killzone 3 anunciado y compatible con 3D

En Europa hubo un evento donde periodistas probaron Killzone 3. SCEE's James Gallagher y trajo unos detalles.


Earlier this month I made my first trip to Amsterdam and while I didn’t get chance to visit the Van Gogh Museum, I did get a different sensory treat: I got to play Killzone 3 in 3D.

The select group of journalists invited had little idea of what to expect as they climbed the stairs to a private cinema in Amsterdam’s Melkweg, but soon Hermen Hulst, Managing Director of Guerrilla Games, took to the podium and revealed all.






Killzone 3 picks up where its predecessor left off and it’s a much grander experience in terms of scale and ambition. There will be more variety, more enemy types, massive environments and a broader vision of the planet Helghan and its many terrains. The presentation closed with a beautifully violent video montage of the Brutal Melee attacks, which are the new close range attacks.


I caught up with Hermen after his presentation to ask how community feedback has shaped Killzone 3.

“As you may know, we are always in close contact with the Killzone community,” he said. “The response to Killzone 2 has been fantastic but there is a general response that it had too many ‘corridors.’ We have to temper that with the knowledge that many players really enjoy that gameplay style. Our plan is to solve this dilemma with huge variation in gameplay styles.

“We had plenty of variety in Killzone 2 but much of it was introduced in the second half of the game. This time around, right from the start every new level has its own distinct feel.”





The level playable at the show was set in an arctic environment and introduced a number of new gameplay elements. One of the most eye-catching is the new jet packs: first you must fight off three Jetpack Troopers, who are quick and heavily armed. Once you defeat them, you discover a spare jetpack that you can strap yourself into. It works like an exaggerated jump, allowing you to soar high into the air and use the forward thrust twice before having to land, and opens up the possibilities for platforming and aerial combat.



“If you remember, the Jetpack Troopers were in Killzone: Liberation on PSP and we’ve always wanted to bring them back,” explained Hermen. “When you include aerial combat you obviously need plenty of space so the much bigger levels in Killzone 3 have presented us with the opportunity to include this enemy.”

The story is an important part of the Killzone experience so I asked him to set the scene. Warning: there’s a Killzone 2 spoiler in his response.

“We recognise how important the story is in Killzone games,” he replied, “and we’re making great leaps forward with character development and the quality of the dialogue and the writing. We’re going all-out to make Killzone 3 a rounded experience on all fronts.

“So with Visari gone, there’s a power vacuum on Helghan where figures like Stahl, the head of the Helghan weapon producer, are vying for power. Essentially, the surviving ISA soldiers are caught in the middle of a catfight when what they really need is to get the hell off the planet and return to Vekta.

“On the ground, this political situation changes the nature of the conflict. The Helghan are now in the ascendency and they are bringing a great deal of new technology to the fray. The result for the player is that you’ll be encountering new weapons and enemy types with their own distinct behaviour.”

Finally, I was told beforehand that we wouldn’t be mentioning multiplayer at this particular event but I knew you wouldn’t forgive me if I didn’t at least broach it, so I asked how much of the team’s energy is going into this component.

“We always refer to multiplayer as ‘the other half of the game’,” he said, “meaning that it’s just as important to us as single player. It’s an area on which we have key individuals working and I can promise true innovation. Right now we’re looking through all of the feedback we received on Killzone 2, particularly around accessibility
.”

domingo, 23 de mayo de 2010

God of War: Ghost of Sparta. La aventura continua

La ultima ves que vimos a Kratos en el PSP fue en God of War:Chain of Olympus, con exelente visual y todavia es el clasificado como el mejor juego de PSP en Metacritic.com.


Primero, esta siendo trabajado por Ready at Dawn Studios, con colaboración con SCEA's Santa Monica Studio.
Estan utilizando el maximo de lo que el PSP puede hacer con technologia visual, mejor resolución en la atmósfera, y grandes escalas. Vá a tener 25% mas de gameplay, mejor sistema de armas, y nuevos poderes magicos.


La historia se vá a tratar donde God of War se quedó. Ghost of Sparta contará la historia de la ascención de Kratos como Diós de la Guerra. En su viaje para sacar sus pesadillas que lo persiguen, Kratos debe confrontar su pasado para probar que él puede ser el Diós de la Guerra. La historia también revelará preguntas como los tatuajes, las cicatrices y la familia de Kratos.



Aqui tenemos unas fotos del juego:











miércoles, 19 de mayo de 2010

Little Big Planet 2 para finales del 2010

LittleBigPlanet siempre a echo que los usuarios creen sus propios niveles utilizando las mismas herramientas que usan los creadores del juego. Ahora en LittleBigPlanet 2 los jugadores no solo tendran la habilidad de crear nuevos niveles, pero de crear juegos. Desde juegos de carreas, multiplayer shooters, RPG, etc. Las posibilidades de crear no tendran limite.

LBP2 tambien tendra mejor vizual,una historia nueva, mas accesorios para Sackboy y mucho mas.


Nuevo KINGDOM HEARTS Birth by Sleep PSP Entertainment Pack




Kingdome Hearts Birth by Sleep estará disponible para el 7 de septiembre. Birth by Sleep te lleva al comienso del Kindome Hearts Saga, donde estaras explorando los diferentes mundos del universe de Disney desde la perspective de tres personajes diferentes :Terra( derecha),Ventus(centro) y Aqua(izquierda).



Sony tirará un Limited Edition KINDOME HEARTS Birth by Sleep PSP Entertainment Pack para el 7 de septiembre.



El limited edition Kingdom Hearts Birth by Sleep PSP Entertainment Pack va a incluir:

• “Mystic-Silver” PSP-3000 system

• KINGDOM HEARTS Birth by Sleep on UMD (Universal Media Disc)*

• Movie (sera anunciado)

• 4GB Memory Stick PRO Duo

martes, 18 de mayo de 2010

Mi primer post



Saludos amigos del Internet y fans del PlayStation.